![]() ![]() But with time, when we add equipment, everyone will be able to beat these levels quite easily. Right now, levels above 20 or 25 will probably be too tricky for most. In the current alpha version, we made only the first 50 levels available because there's still no stuff to drop to handle properly the second half. With higher levels come more enemies, enemies with more hit points, more damages, more and more suicide bullets and special behaviours for opponents. From now on, every stage of Drifting Lands can be played with one out of a 100 levels of difficulty. Cumpara Joc PC Drifting Lands, cod de activare Steam de la eMAG Ai libertatea sa platesti in rate, beneficiezi de promotiile zilei, deschiderea coletului la livrare, easybox, retur gratuit in 30 de zile si Instant Money Back. We need a far bigger scale for players to climb. It was clear from the start that we wouldn't only have to create 2 or 3 difficulty levels. On top of that, we want to offer an experience spanning over dozens of hours of gameplay like any typical hack'n'slash. We sure want to offer really good players an interesting challenge, but we also want to create a fair challenge for people defining themselves as "not very good at this kind of game". File size 320.79 KB Mime type Stdin has more than one entry-rest ignored compressed-encodingapplication/zip charsetbinary Other info Zip archive data, at least v1. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment!Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update.We don't want to make a shoot'em'up for an elite of superplayers. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.You enjoy the progressive design of a powerfull build through skills and inventory optimization ?Your class will offer more resistant ships, able to put up with a lot more impacts. a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers 3 classes of ships for different profiles of players Not your usual bland heroic fantasy universeDrifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.With the choice of your class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style.You’re a super player of bullet hells and don’t mind dying on the first few impacts ?You’ll find a perfect class for you with high-damages / low-resistances interceptors. Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.Drifting Lands main characteristics are: randomy generated missions for replayability 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc. Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this).
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